🐅World Building
Last updated
Last updated
Before the release of our first titles, we will have a "Genesis World Building" event for all community members to join and contribute in populating the world which will be the standard for all future games. These contributions will be the seed for countless days and nights of immutable history and mark the first chapter of our never-ending saga.
Early contributors to our ecosystem will have first access to the World Building Event where they can submit proposals on which land, dungeon, or geography is populated with what creatures and legends. Base Game Mechanics such as resources obtainable from Farming and Mining will not be affected by this, but materials lootable from creatures can change through this community proposal.
There will be unchangeable "Canon" creatures and dungeon environments to support the seeding of these ideas, but whatever follows after that will be decided by the collective creativity of the community. This will introduce endless density and resolution of the world, which can be utilized for all future games to come.
Proposals will be limited to affecting creatures and their loot tables for the early stage of the ecosystem development to streamline the process of implementing new proposals within the game.
New creatures and loots that are implemented within the game will be deemed "Canon", and whoever contributed to that proposal will receive an n% royalty fee for every secondary market on-chain trade. Extra derivative items or resources that spun off from these novel proposals will also be creditable to the original creator of the base proposal and the derivative proposal, thus the builder royalty for the derivative items will be split among the creators.