🌏The World
Last updated
Last updated
The world that the games will be set upon is a similar planetary ecosystem mimicking our real world's geography and history in various aspects. Based on the difference in climate and culture regions of the world will yield different kinds of resources through Farming, Mining, and Crafting.
As to the inhabitants of the world, for us, the world that these games will be based on is in its' infancy and will be filled with new biomes and creatures through the communities' collective creativity over time. Similarly, there will be a limited size of the world until users have discovered the lores and people of the world to its' fullest until there is an expansion to introduce more lands.
The expansion will introduce new lands, new resources, and new conditions to all who seek to venture into the unknown. Certain key locations of the new land will be accountable for sale to start building your next place to call home.
Dungeons will be the first step for every user's adventure to start gathering resources unique to its wildlife. Each dungeon will have its' own ecosystem depending on the geography and lore of the dungeon. Venturing into depths of uncharted territory will have unknown risks that may have been kept hidden for centuries but could also be the ground for historical treasures.
Creatures are the natural inhabitants in and out of the dungeons, but generally stronger and rare species can only be found within the depths. Unlike many other games, the ecosystem within the dungeon will not stay the same. As are our games, dungeons will also change and grow over time, and a large part of this change will be made through our "World Building".
Community members can openly discover and invent new lores, new creatures, and loot for each dungeon as long as it doesn't affect the overall immersive experience and fidelity of the world.