📋User Generated Quests
One of the most important key elements of our ecosystem is User Generated Quest(UGQ)s. As mentioned in "Our Goal", we aim to build each component of society into its own game. Farmer's diligence will be rewarded, Blacksmith's craftmanship will be valued, and Cleric's services will be honored. This will all be possible by the division of labor in the form of UGQs
UGQs are on-chain requests that are targeted to a certain pool of users within the ecosystem. As many "automated" actions will be gamified, simple actions such as making a healing potion will need the skills of another community member. As UGQs are on-chain, they are game agnostic and can be used regardless of which game that UGQ it was generated.
Higher-tier items, equipment, and actions (according to the "Rarity" pyramid) will have more gaming difficulty respectively. For instance, puzzle levels for crafting an SSR tier item will be much more difficult than crafting a UC tier item or might require a certain character or equipment you don't own.
In such cases, you can post a UGQ - which will require "Trade Licenses" - with the requested action, necessary ingredients, and rewards in case of success. The history of the recipient's past actions will be browsable on-chain, through Prism.
UGQs are not limited to Crafting, they can also have call-to-action such as calling a cleric to a certain level of a dungeon where auto-revive is not possible. As UGQs are in the form of smart contracts, derivative contracts such as insurance contracts can also be possible in case of high-risk actions take place.
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